Welcome to Farseer Physics Engine
Screenshots :
Videos :
The Team :
Acknowledgments :
Engine Usage :
Tutorials & FAQ
Farseer Physics Engine 3.0 - RELEASED
Farseer Physics Engine 3.0 has been released! Click the link download the newest version of Farseer Physics Engine.
We have already started planning the next release. Be a part of it by
letting us know what YOU think should be included in Farseer Physics Engine 3.1.
Features
We have built Farseer Physics Engine 3.0 on Box2D 2.1.2 (Acutally, the Box2D.XNA port of Box2D), so we have matching features. However, we also have A LOT of features beside the ones included in the default Box2D release. See a full list in our
documentation
- Continuous collision detection (with time of impact solver)
- Contact callbacks: begin, end, pre-solve, post-solve
- Convex polyons and circles.
- Multiple shapes per body
- Dynamic tree broadphase
- Fast broadphase AABB queries
- Collision groups and categories
- Sleep management
- Contact, friction, and restitution
- Stable stacking with a linear-time solver
- Revolute, prismatic, distance, pulley, gear, mouse joint, and other joint types
- Joint limits, motors, and friction
- Tools to decompose concave polygons, find convex hulls, boolean operations and more.
Donations
If you like this engine and the effort we put into it. Let us know by donation an amount of your choice.
Click here to donateHere is a list of our previous
donations.