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Farseer Physics Engine 3.0 - RELEASED

Farseer Physics Engine 3.0 has been released! Click the link download the newest version of Farseer Physics Engine.

We have already started planning the next release. Be a part of it by letting us know what YOU think should be included in Farseer Physics Engine 3.1.

Features

We have built Farseer Physics Engine 3.0 on Box2D 2.1.2 (Acutally, the Box2D.XNA port of Box2D), so we have matching features. However, we also have A LOT of features beside the ones included in the default Box2D release. See a full list in our documentation
  • Continuous collision detection (with time of impact solver)
  • Contact callbacks: begin, end, pre-solve, post-solve
  • Convex polyons and circles.
  • Multiple shapes per body
  • Dynamic tree broadphase
  • Fast broadphase AABB queries
  • Collision groups and categories
  • Sleep management
  • Contact, friction, and restitution
  • Stable stacking with a linear-time solver
  • Revolute, prismatic, distance, pulley, gear, mouse joint, and other joint types
  • Joint limits, motors, and friction
  • Tools to decompose concave polygons, find convex hulls, boolean operations and more.

Donations

If you like this engine and the effort we put into it. Let us know by donation an amount of your choice. Click here to donate

Here is a list of our previous donations.
Last edited Aug 23 at 10:11 PM by genbox, version 132

 

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