<?xml version="1.0"?><?xml-stylesheet type="text/xsl" href="http://www.codeplex.com/rss.xsl"?><rss version="2.0"><channel><title>FarseerPhysics Release Rss Feed</title><link>http://www.codeplex.com/Release/ProjectReleases.aspx?ProjectName=FarseerPhysics</link><description>FarseerPhysics Release Rss Description</description><item><title>Updated Release: Farseer Physics Engine 2.1.3 (Nov 05, 2009)</title><link>http://farseerphysics.codeplex.com/Release/ProjectReleases.aspx?ReleaseId=35490</link><description>&lt;div class="wikidoc"&gt;&lt;h1&gt;Changelog&lt;/h1&gt;&lt;b&gt;This release is fixes a bug with the OnSeparation event not being fired.&lt;/b&gt;&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>genbox</author><pubDate>Thu, 05 Nov 2009 21:17:07 GMT</pubDate><guid isPermaLink="false">Updated Release: Farseer Physics Engine 2.1.3 (Nov 05, 2009) 20091105091707P</guid></item><item><title>Released: Farseer Physics Engine 2.1.3 (Nov 05, 2009)</title><link>http://farseerphysics.codeplex.com/Release/ProjectReleases.aspx?ReleaseId=35490</link><description>&lt;div&gt;&lt;h1&gt;Changelog&lt;/h1&gt;&lt;b&gt;This release is fixes a bug with the OnSeparation event not being fired.&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;</description><author></author><pubDate>Thu, 05 Nov 2009 21:17:07 GMT</pubDate><guid isPermaLink="false">Released: Farseer Physics Engine 2.1.3 (Nov 05, 2009) 20091105091707P</guid></item><item><title>Updated Release: Farseer Physics Engine 2.1.3 (Nov 05, 2009)</title><link>http://farseerphysics.codeplex.com/Release/ProjectReleases.aspx?ReleaseId=35490</link><description>&lt;div class="wikidoc"&gt;This release is fixes a bug with the OnSeparation event not being fired.&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>genbox</author><pubDate>Thu, 05 Nov 2009 21:15:18 GMT</pubDate><guid isPermaLink="false">Updated Release: Farseer Physics Engine 2.1.3 (Nov 05, 2009) 20091105091518P</guid></item><item><title>Created Release: Farseer Physics Engine 2.1.3 (Nov 05, 2009)</title><link>http://farseerphysics.codeplex.com/Release/ProjectReleases.aspx?ReleaseId=35490</link><description>&lt;div class="wikidoc"&gt;This release is fixes a bug with the OnSeparation event not being fired.&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>genbox</author><pubDate>Thu, 05 Nov 2009 21:14:44 GMT</pubDate><guid isPermaLink="false">Created Release: Farseer Physics Engine 2.1.3 (Nov 05, 2009) 20091105091444P</guid></item><item><title>Updated Release: Farseer Physics Engine 3.0</title><link>http://farseerphysics.codeplex.com/Release/ProjectReleases.aspx?ReleaseId=27942</link><description>&lt;div class="wikidoc"&gt;An integration of the powerful Box2D engine converted to C# together with the easy to use features and powerful API of Farseer Physics Engine.&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>genbox</author><pubDate>Sun, 25 Oct 2009 23:19:26 GMT</pubDate><guid isPermaLink="false">Updated Release: Farseer Physics Engine 3.0 20091025111926P</guid></item><item><title>Updated Release: Farseer Physics Engine 2.1.2 (Oct 25, 2009)</title><link>http://farseerphysics.codeplex.com/Release/ProjectReleases.aspx?ReleaseId=34955</link><description>&lt;div class="wikidoc"&gt;This release fixes bugs and introduces some new feature and performance improvements. A full list of changes can be seen here:&lt;br /&gt;
&lt;h2&gt;Changes&lt;/h2&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;Performance improvement&lt;/b&gt; (Thanks to dreamcreamer)&lt;/li&gt;
&lt;li&gt;Added Vertices.GetConvexHull() (Thanks to Cowdozer)&lt;/li&gt;
&lt;li&gt;Renamed CollisionHelper to RayHelper&lt;/li&gt;
&lt;li&gt;RayHelper.LineSegmentAllGeomIntersect(Vector2, Vector2, Physicsimulator, bool, List&amp;lt;Vector2&amp;gt;) now returns a list of GeomPointPair.&lt;/li&gt;
&lt;li&gt;Fixed bug where the geometry position and rotation was not reset when ResetDynamics() was called.&lt;/li&gt;
&lt;li&gt;Reduced garbage in some situations (Thanks Ultima2876 and roonda)&lt;/li&gt;
&lt;li&gt;Added RemoveFromPhysicsSimulator() to Path class.&lt;/li&gt;
&lt;li&gt;Removed CreateRope() from ComplexFactory&lt;/li&gt;&lt;/ul&gt;
&lt;br /&gt;If you find any bugs, feel free to report them in the &lt;a href="http://farseerphysics.codeplex.com/WorkItem/List.aspx" class="externalLink"&gt;issue tracker&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;.&lt;br /&gt;More info about this release can be found &lt;a href="http://farseerphysics.codeplex.com/Thread/View.aspx?ThreadId=73045" class="externalLink"&gt;here&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;.&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>genbox</author><pubDate>Sun, 25 Oct 2009 23:16:15 GMT</pubDate><guid isPermaLink="false">Updated Release: Farseer Physics Engine 2.1.2 (Oct 25, 2009) 20091025111615P</guid></item><item><title>Released: Farseer Physics Engine 2.1.2 (Oct 25, 2009)</title><link>http://farseerphysics.codeplex.com/Release/ProjectReleases.aspx?ReleaseId=34955</link><description>&lt;div&gt;This release fixes bugs and introduces some new feature and performance improvements. A full list of changes can be seen here:&lt;br&gt;
&lt;h2&gt;Changes&lt;/h2&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;Performance improvement&lt;/b&gt; (Thanks to dreamcreamer)&lt;/li&gt;
&lt;li&gt;Added Vertices.GetConvexHull() (Thanks to Cowdozer)&lt;/li&gt;
&lt;li&gt;Renamed CollisionHelper to RayHelper&lt;/li&gt;
&lt;li&gt;RayHelper.LineSegmentAllGeomIntersect(Vector2, Vector2, Physicsimulator, bool, List&amp;lt;Vector2&amp;gt;) now returns a list of GeomPointPair.&lt;/li&gt;
&lt;li&gt;Fixed bug where the geometry position and rotation was not reset when ResetDynamics() was called.&lt;/li&gt;
&lt;li&gt;Reduced garbage in some situations (Thanks Ultima2876 and roonda)&lt;/li&gt;
&lt;li&gt;Added RemoveFromPhysicsSimulator() to Path class.&lt;/li&gt;
&lt;li&gt;Removed CreateRope() from ComplexFactory&lt;/li&gt;&lt;/ul&gt;
&lt;br&gt;If you find any bugs, feel free to report them in the &lt;a href="http://farseerphysics.codeplex.com/WorkItem/List.aspx"&gt;issue tracker&lt;span&gt;&lt;/span&gt;&lt;/a&gt;.&lt;br&gt;More info about this release can be found &lt;a href="http://farseerphysics.codeplex.com/Thread/View.aspx?ThreadId=73045"&gt;here&lt;span&gt;&lt;/span&gt;&lt;/a&gt;.&lt;/div&gt;&lt;div&gt;&lt;/div&gt;</description><author></author><pubDate>Sun, 25 Oct 2009 23:16:15 GMT</pubDate><guid isPermaLink="false">Released: Farseer Physics Engine 2.1.2 (Oct 25, 2009) 20091025111615P</guid></item><item><title>Updated Release: Farseer Physics Engine 2.1.2 (Oct 25, 2009)</title><link>http://farseerphysics.codeplex.com/Release/ProjectReleases.aspx?ReleaseId=34955</link><description>&lt;div class="wikidoc"&gt;This release fixes bugs and introduces some new feature and performance improvements. A full list of changes can be seen here:&lt;br /&gt;
&lt;h2&gt;Changes&lt;/h2&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;Performance improvement&lt;/b&gt; (Thanks to dreamcreamer)&lt;/li&gt;
&lt;li&gt;Added Vertices.GetConvexHull() (Thanks to Cowdozer)&lt;/li&gt;
&lt;li&gt;Renamed CollisionHelper to RayHelper&lt;/li&gt;
&lt;li&gt;RayHelper.LineSegmentAllGeomIntersect(Vector2, Vector2, Physicsimulator, bool, List&amp;lt;Vector2&amp;gt;) now returns a list of GeomPointPair.&lt;/li&gt;
&lt;li&gt;Fixed bug where the geometry position and rotation was not reset when ResetDynamics() was called.&lt;/li&gt;
&lt;li&gt;Reduced garbage in some situations (Thanks Ultima2876 and roonda)&lt;/li&gt;
&lt;li&gt;Added RemoveFromPhysicsSimulator() to Path class.&lt;/li&gt;
&lt;li&gt;Removed CreateRope() from ComplexFactory&lt;/li&gt;&lt;/ul&gt;
&lt;br /&gt;If you find any bugs, feel free to report them in the &lt;a href="http://farseerphysics.codeplex.com/WorkItem/List.aspx" class="externalLink"&gt;issue tracker&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;.&lt;br /&gt;More info about this release can be found &lt;a href="http://farseerphysics.codeplex.com/Thread/View.aspx?ThreadId=73045" class="externalLink"&gt;here&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;.&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>genbox</author><pubDate>Sun, 25 Oct 2009 23:02:34 GMT</pubDate><guid isPermaLink="false">Updated Release: Farseer Physics Engine 2.1.2 (Oct 25, 2009) 20091025110234P</guid></item><item><title>Released: Farseer Physics Engine 2.1.2 (Oct 25, 2009)</title><link>http://farseerphysics.codeplex.com/Release/ProjectReleases.aspx?ReleaseId=34955</link><description>&lt;div&gt;This release fixes bugs and introduces some new feature and performance improvements. A full list of changes can be seen here:&lt;br&gt;
&lt;h2&gt;Changes&lt;/h2&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;Performance improvement&lt;/b&gt; (Thanks to dreamcreamer)&lt;/li&gt;
&lt;li&gt;Added Vertices.GetConvexHull() (Thanks to Cowdozer)&lt;/li&gt;
&lt;li&gt;Renamed CollisionHelper to RayHelper&lt;/li&gt;
&lt;li&gt;RayHelper.LineSegmentAllGeomIntersect(Vector2, Vector2, Physicsimulator, bool, List&amp;lt;Vector2&amp;gt;) now returns a list of GeomPointPair.&lt;/li&gt;
&lt;li&gt;Fixed bug where the geometry position and rotation was not reset when ResetDynamics() was called.&lt;/li&gt;
&lt;li&gt;Reduced garbage in some situations (Thanks Ultima2876 and roonda)&lt;/li&gt;
&lt;li&gt;Added RemoveFromPhysicsSimulator() to Path class.&lt;/li&gt;
&lt;li&gt;Removed CreateRope() from ComplexFactory&lt;/li&gt;&lt;/ul&gt;
&lt;br&gt;If you find any bugs, feel free to report them in the &lt;a href="http://farseerphysics.codeplex.com/WorkItem/List.aspx"&gt;issue tracker&lt;span&gt;&lt;/span&gt;&lt;/a&gt;.&lt;br&gt;More info about this release can be found &lt;a href="http://farseerphysics.codeplex.com/Thread/View.aspx?ThreadId=73045"&gt;here&lt;span&gt;&lt;/span&gt;&lt;/a&gt;.&lt;/div&gt;&lt;div&gt;&lt;/div&gt;</description><author></author><pubDate>Sun, 25 Oct 2009 23:02:34 GMT</pubDate><guid isPermaLink="false">Released: Farseer Physics Engine 2.1.2 (Oct 25, 2009) 20091025110234P</guid></item><item><title>Updated Release: Farseer Physics Engine 2.1.2 (Oct 25, 2009)</title><link>http://farseerphysics.codeplex.com/Release/ProjectReleases.aspx?ReleaseId=34955</link><description>&lt;div class="wikidoc"&gt;This release fixes bugs and introduces some new feature and performance improvements. A full list of changes can be seen here:&lt;br /&gt;
&lt;h2&gt;Changes&lt;/h2&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;Performance improvement&lt;/b&gt; (Thanks to dreamcreamer)&lt;/li&gt;
&lt;li&gt;Added Vertices.GetConvexHull() (Thanks to Cowdozer)&lt;/li&gt;
&lt;li&gt;Renamed CollisionHelper to RayHelper&lt;/li&gt;
&lt;li&gt;RayHelper.LineSegmentAllGeomIntersect(Vector2, Vector2, Physicsimulator, bool, List&amp;lt;Vector2&amp;gt;) now returns a list of GeomPointPair.&lt;/li&gt;
&lt;li&gt;Fixed bug where the geometry position and rotation was not reset when ResetDynamics() was called.&lt;/li&gt;
&lt;li&gt;Reduced garbage in some situations (Thanks Ultima2876 and roonda)&lt;/li&gt;
&lt;li&gt;Added RemoveFromPhysicsSimulator() to Path class.&lt;/li&gt;
&lt;li&gt;Removed CreateRope() from ComplexFactory&lt;/li&gt;&lt;/ul&gt;
&lt;br /&gt;If you find any bugs, feel free to report them in the &lt;a href="http://farseerphysics.codeplex.com/WorkItem/List.aspx" class="externalLink"&gt;issue tracker&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;. More info about this release can be found &lt;a href="http://farseerphysics.codeplex.com/Thread/View.aspx?ThreadId=73045" class="externalLink"&gt;here&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;.&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>genbox</author><pubDate>Sun, 25 Oct 2009 23:02:14 GMT</pubDate><guid isPermaLink="false">Updated Release: Farseer Physics Engine 2.1.2 (Oct 25, 2009) 20091025110214P</guid></item><item><title>Updated Release: Farseer Physics Engine 2.1.2 (Oct 25, 2009)</title><link>http://farseerphysics.codeplex.com/Release/ProjectReleases.aspx?ReleaseId=34955</link><description>&lt;div class="wikidoc"&gt;This release fixes bugs and introduces some new feature and performance improvements. A full list of changes can be seen here:&lt;br /&gt;
&lt;h2&gt;Changes&lt;/h2&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;Performance improvement&lt;/b&gt; (Thanks to dreamcreamer)&lt;/li&gt;
&lt;li&gt;Added Vertices.GetConvexHull() (Thanks to Cowdozer)&lt;/li&gt;
&lt;li&gt;Renamed CollisionHelper to RayHelper&lt;/li&gt;
&lt;li&gt;RayHelper.LineSegmentAllGeomIntersect(Vector2, Vector2, Physicsimulator, bool, List&amp;lt;Vector2&amp;gt;) now returns a list of GeomPointPair.&lt;/li&gt;
&lt;li&gt;Fixed bug where the geometry position and rotation was not reset when ResetDynamics() was called.&lt;/li&gt;
&lt;li&gt;Reduced garbage in some situations (Thanks Ultima2876 and roonda)&lt;/li&gt;
&lt;li&gt;Added RemoveFromPhysicsSimulator() to Path class.&lt;/li&gt;
&lt;li&gt;Removed CreateRope() from ComplexFactory&lt;/li&gt;&lt;/ul&gt;
&lt;br /&gt;If you find any bugs, feel free to report them in the &lt;a href="http://issue tracker" class="externalLink"&gt;http://farseerphysics.codeplex.com/WorkItem/List.aspx&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;. More info about this release can be found &lt;a href="http://here" class="externalLink"&gt;http://farseerphysics.codeplex.com/Thread/View.aspx?ThreadId=73045&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;.&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>genbox</author><pubDate>Sun, 25 Oct 2009 23:01:33 GMT</pubDate><guid isPermaLink="false">Updated Release: Farseer Physics Engine 2.1.2 (Oct 25, 2009) 20091025110133P</guid></item><item><title>Updated Release: Farseer Physics Engine 2.1.2 (Oct 25, 2009)</title><link>http://farseerphysics.codeplex.com/Release/ProjectReleases.aspx?ReleaseId=34955</link><description>&lt;div class="wikidoc"&gt;This release fixes bugs and introduces some new feature and performance improvements. A full list of changes can be seen here:&lt;br /&gt;
&lt;h2&gt;Changes&lt;/h2&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;Performance improvement&lt;/b&gt; (Thanks to dreamcreamer)&lt;/li&gt;
&lt;li&gt;Added Vertices.GetConvexHull() (Thanks to Cowdozer)&lt;/li&gt;
&lt;li&gt;Renamed CollisionHelper to RayHelper&lt;/li&gt;
&lt;li&gt;RayHelper.LineSegmentAllGeomIntersect(Vector2, Vector2, Physicsimulator, bool, List&amp;lt;Vector2&amp;gt;) now returns a list of GeomPointPair.&lt;/li&gt;
&lt;li&gt;Fixed bug where the geometry position and rotation was not reset when ResetDynamics() was called.&lt;/li&gt;
&lt;li&gt;Reduced garbage in some situations (Thanks Ultima2876 and roonda)&lt;/li&gt;
&lt;li&gt;Added RemoveFromPhysicsSimulator() to Path class.&lt;/li&gt;
&lt;li&gt;Removed CreateRope() from ComplexFactory&lt;/li&gt;&lt;/ul&gt;
&lt;br /&gt;If you find any bugs, feel free to report them in the &lt;a href="http://issue tracker" class="externalLink"&gt;http://farseerphysics.codeplex.com/WorkItem/List.aspx&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;.&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>genbox</author><pubDate>Sun, 25 Oct 2009 23:00:46 GMT</pubDate><guid isPermaLink="false">Updated Release: Farseer Physics Engine 2.1.2 (Oct 25, 2009) 20091025110046P</guid></item><item><title>Updated Release: Farseer Physics Engine 2.1.2 (Oct 25, 2009)</title><link>http://farseerphysics.codeplex.com/Release/ProjectReleases.aspx?ReleaseId=34955</link><description>&lt;div class="wikidoc"&gt;This release fixes bugs and introduces some new feature and performance improvements. A full list of changes can be seen here:&lt;br /&gt;&lt;br /&gt;!!Changes
&lt;ul&gt;&lt;li&gt;&lt;b&gt;Performance improvement&lt;/b&gt; (Thanks to dreamcreamer)&lt;/li&gt;
&lt;li&gt;Added Vertices.GetConvexHull() (Thanks to Cowdozer)&lt;/li&gt;
&lt;li&gt;Renamed CollisionHelper to RayHelper&lt;/li&gt;
&lt;li&gt;RayHelper.LineSegmentAllGeomIntersect(Vector2, Vector2, Physicsimulator, bool, List&amp;lt;Vector2&amp;gt;) now returns a list of GeomPointPair.&lt;/li&gt;
&lt;li&gt;Fixed bug where the geometry position and rotation was not reset when ResetDynamics() was called.&lt;/li&gt;
&lt;li&gt;Reduced garbage in some situations (Thanks Ultima2876 and roonda)&lt;/li&gt;
&lt;li&gt;Added RemoveFromPhysicsSimulator() to Path class.&lt;/li&gt;
&lt;li&gt;Removed CreateRope() from ComplexFactory&lt;/li&gt;&lt;/ul&gt;
&lt;br /&gt;If you find any bugs, feel free to report them in the &lt;a href="http://issue tracker" class="externalLink"&gt;http://farseerphysics.codeplex.com/WorkItem/List.aspx&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;.&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>genbox</author><pubDate>Sun, 25 Oct 2009 22:57:54 GMT</pubDate><guid isPermaLink="false">Updated Release: Farseer Physics Engine 2.1.2 (Oct 25, 2009) 20091025105754P</guid></item><item><title>Updated Release: Farseer Physics Engine 2.1.1 (Jun 26, 2009)</title><link>http://farseerphysics.codeplex.com/Release/ProjectReleases.aspx?ReleaseId=29321</link><description>&lt;div&gt;This release is a bugfix release to fix some of the bugs reported by our users. Only a single feature has made it into this release (see item number 3 - Thanks to RogueCommanderIX for the patch)&lt;br&gt;
&lt;h2&gt;Changes&lt;/h2&gt;&lt;ul&gt;&lt;li&gt;PhysicsSimulator.MaxContactsToDetect is now static&lt;/li&gt;
&lt;li&gt;Fixed bug that would cause instabilities when stacking.&lt;/li&gt;
&lt;li&gt;Added Geom.IgnoreCollisionWith(Geom)&lt;/li&gt;
&lt;li&gt;Fixed bug in Vertices.CreateCapsule() (&lt;a href="http://farseerphysics.codeplex.com/WorkItem/View.aspx?WorkItemId=23083"&gt;Details here&lt;span&gt;&lt;/span&gt;&lt;/a&gt;)&lt;/li&gt;
&lt;li&gt;Controllers now take Update(float dt, float dtReal) instead of Update(float dt)&lt;/li&gt;
&lt;li&gt;Fixed bug in Water XNA Sample where the water was not drawn right&lt;/li&gt;
&lt;li&gt;Fixed bug where the Scaling controller would not get updated. (Thanks to DDtMM for reporting the problem)&lt;/li&gt;
&lt;li&gt;Copying geometries now work again. (Thanks to DDtMM for reporting the problem)&lt;/li&gt;&lt;/ul&gt;
&lt;br&gt;Not related to this release, but we have got ourselves a &lt;a href="https://www.paypal.com/cgi-bin/webscr?cmd=_donations&amp;business=D5BVVCJEXSLC6&amp;lc=DK&amp;item_name=Farseer Physics Engine&amp;currency_code=USD&amp;bn=PP-DonationsBF:btn_donateCC_LG.gif:NonHosted"&gt;donation button&lt;span&gt;&lt;/span&gt;&lt;/a&gt;.&lt;br&gt;If you think this project is worth keeping alive, feel free to donate a little.&lt;/div&gt;</description><author>genbox</author><pubDate>Fri, 26 Jun 2009 20:50:18 GMT</pubDate><guid isPermaLink="false">Updated Release: Farseer Physics Engine 2.1.1 (Jun 26, 2009) 20090626085018P</guid></item><item><title>Released: Farseer Physics Engine 2.1.1 (Jun 26, 2009)</title><link>http://farseerphysics.codeplex.com/Release/ProjectReleases.aspx?ReleaseId=29321</link><description>&lt;div&gt;This release is a bugfix release to fix some of the bugs reported by our users. Only a single feature has made it into this release (see item number 3 - Thanks to RogueCommanderIX for the patch)&lt;br&gt;
&lt;h2&gt;Changes&lt;/h2&gt;&lt;ul&gt;&lt;li&gt;PhysicsSimulator.MaxContactsToDetect is now static&lt;/li&gt;
&lt;li&gt;Fixed bug that would cause instabilities when stacking.&lt;/li&gt;
&lt;li&gt;Added Geom.IgnoreCollisionWith(Geom)&lt;/li&gt;
&lt;li&gt;Fixed bug in Vertices.CreateCapsule() (&lt;a href="http://farseerphysics.codeplex.com/WorkItem/View.aspx?WorkItemId=23083"&gt;Details here&lt;span&gt;&lt;/span&gt;&lt;/a&gt;)&lt;/li&gt;
&lt;li&gt;Controllers now take Update(float dt, float dtReal) instead of Update(float dt)&lt;/li&gt;
&lt;li&gt;Fixed bug in Water XNA Sample where the water was not drawn right&lt;/li&gt;
&lt;li&gt;Fixed bug where the Scaling controller would not get updated. (Thanks to DDtMM for reporting the problem)&lt;/li&gt;
&lt;li&gt;Copying geometries now work again. (Thanks to DDtMM for reporting the problem)&lt;/li&gt;&lt;/ul&gt;
&lt;br&gt;Not related to this release, but we have got ourselves a &lt;a href="https://www.paypal.com/cgi-bin/webscr?cmd=_donations&amp;business=D5BVVCJEXSLC6&amp;lc=DK&amp;item_name=Farseer Physics Engine&amp;currency_code=USD&amp;bn=PP-DonationsBF:btn_donateCC_LG.gif:NonHosted"&gt;donation button&lt;span&gt;&lt;/span&gt;&lt;/a&gt;.&lt;br&gt;If you think this project is worth keeping alive, feel free to donate a little.&lt;/div&gt;</description><author></author><pubDate>Fri, 26 Jun 2009 20:50:18 GMT</pubDate><guid isPermaLink="false">Released: Farseer Physics Engine 2.1.1 (Jun 26, 2009) 20090626085018P</guid></item><item><title>Created Release: Farseer Physics Engine 2.1.1 (Jun 26, 2009)</title><link>http://farseerphysics.codeplex.com/Release/ProjectReleases.aspx?ReleaseId=29321</link><description>&lt;div&gt;This release is a bugfix release to fix some of the bugs reported by our users. Only a single feature has made it into this release (see item number 3 - Thanks to RogueCommanderIX for the patch)&lt;br&gt;
&lt;h2&gt;Changes&lt;/h2&gt;&lt;ul&gt;&lt;li&gt;PhysicsSimulator.MaxContactsToDetect is now static&lt;/li&gt;
&lt;li&gt;Fixed bug that would cause instabilities when stacking.&lt;/li&gt;
&lt;li&gt;Added Geom.IgnoreCollisionWith(Geom)&lt;/li&gt;
&lt;li&gt;Fixed bug in Vertices.CreateCapsule() (&lt;a href="http://farseerphysics.codeplex.com/WorkItem/View.aspx?WorkItemId=23083"&gt;Details here&lt;span&gt;&lt;/span&gt;&lt;/a&gt;)&lt;/li&gt;
&lt;li&gt;Controllers now take Update(float dt, float dtReal) instead of Update(float dt)&lt;/li&gt;
&lt;li&gt;Fixed bug in Water XNA Sample where the water was not drawn right&lt;/li&gt;
&lt;li&gt;Fixed bug where the Scaling controller would not get updated. (Thanks to DDtMM for reporting the problem)&lt;/li&gt;
&lt;li&gt;Copying geometries now work again. (Thanks to DDtMM for reporting the problem)&lt;/li&gt;&lt;/ul&gt;
&lt;br&gt;Not related to this release, but we have got ourselves a &lt;a href="https://www.paypal.com/cgi-bin/webscr?cmd=_donations&amp;business=D5BVVCJEXSLC6&amp;lc=DK&amp;item_name=Farseer Physics Engine&amp;currency_code=USD&amp;bn=PP-DonationsBF:btn_donateCC_LG.gif:NonHosted"&gt;donation button&lt;span&gt;&lt;/span&gt;&lt;/a&gt;.&lt;br&gt;If you think this project is worth keeping alive, feel free to donate a little.&lt;/div&gt;</description><author>genbox</author><pubDate>Fri, 26 Jun 2009 20:33:42 GMT</pubDate><guid isPermaLink="false">Created Release: Farseer Physics Engine 2.1.1 (Jun 26, 2009) 20090626083342P</guid></item><item><title>Updated Release: Farseer Physics Engine 2.1 (Jun 09, 2009)</title><link>http://farseerphysics.codeplex.com/Release/ProjectReleases.aspx?ReleaseId=19656</link><description>&lt;div&gt;&lt;b&gt;Update 2&lt;/b&gt;&lt;br&gt;A bug that could cause weird collisions has been fixed. Packages have been updated with the fix. Re-download to obtain the fix.&lt;br&gt;&lt;br&gt;&lt;b&gt;Update&lt;/b&gt;&lt;br&gt;The water samples (both Silverlight and XNA) are now included.&lt;br&gt;&lt;br&gt;Version 2.1 is now out. We have implemented a lot of new features and fixed some bugs. If you find any bugs in this release or have trouble building any of the projects, be sure to let us know.&lt;br&gt;
&lt;h2&gt;Changes&lt;/h2&gt;&lt;ul&gt;&lt;li&gt;New narrow phase algorithm (SAT)&lt;/li&gt;
&lt;li&gt;Decoupled narrow phase design&lt;/li&gt;
&lt;li&gt;Improved raycast helper to help make line-geom, line-aabb, line-line collisions.&lt;/li&gt;
&lt;li&gt;Vertices union/clipping&lt;/li&gt;
&lt;li&gt;New samples
&lt;ul&gt;&lt;li&gt;Samples to show of vertices union/clipping and raycast helper&lt;/li&gt;
&lt;li&gt;New ragdoll sample&lt;/li&gt;
&lt;li&gt;New water sample in XNA&lt;/li&gt;
&lt;li&gt;Simple samples in WPF&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;More code documentation&lt;/li&gt;
&lt;li&gt;Weld Joint &lt;/li&gt;
&lt;li&gt;Auto-divide geometries&lt;/li&gt;
&lt;li&gt;Support for multi-polygon texture&lt;/li&gt;
&lt;li&gt;Minor special case performance improvements.&lt;/li&gt;
&lt;li&gt;API changes&lt;/li&gt;&lt;/ul&gt;

&lt;h2&gt; Thanks to our testers and contributers&lt;/h2&gt;A big thanks goes out to all those to tested and contributed to this project. A lot of the new features come from our wonderful community. &lt;b&gt;Thank you&lt;/b&gt;.&lt;br&gt;A list of our contributers can be seen &lt;a href="http://farseerphysics.codeplex.com/Wiki/View.aspx?title=Acknowledgments"&gt;here&lt;/a&gt;&lt;/div&gt;</description><author>genbox</author><pubDate>Fri, 12 Jun 2009 02:19:01 GMT</pubDate><guid isPermaLink="false">Updated Release: Farseer Physics Engine 2.1 (Jun 09, 2009) 20090612021901A</guid></item><item><title>Released: Farseer Physics Engine 2.1 (Jun 09, 2009)</title><link>http://farseerphysics.codeplex.com/Release/ProjectReleases.aspx?ReleaseId=19656</link><description>&lt;div&gt;&lt;b&gt;Update 2&lt;/b&gt;&lt;br&gt;A bug that could cause weird collisions has been fixed. Packages have been updated with the fix. Re-download to obtain the fix.&lt;br&gt;&lt;br&gt;&lt;b&gt;Update&lt;/b&gt;&lt;br&gt;The water samples (both Silverlight and XNA) are now included.&lt;br&gt;&lt;br&gt;Version 2.1 is now out. We have implemented a lot of new features and fixed some bugs. If you find any bugs in this release or have trouble building any of the projects, be sure to let us know.&lt;br&gt;
&lt;h2&gt;Changes&lt;/h2&gt;&lt;ul&gt;&lt;li&gt;New narrow phase algorithm (SAT)&lt;/li&gt;
&lt;li&gt;Decoupled narrow phase design&lt;/li&gt;
&lt;li&gt;Improved raycast helper to help make line-geom, line-aabb, line-line collisions.&lt;/li&gt;
&lt;li&gt;Vertices union/clipping&lt;/li&gt;
&lt;li&gt;New samples
&lt;ul&gt;&lt;li&gt;Samples to show of vertices union/clipping and raycast helper&lt;/li&gt;
&lt;li&gt;New ragdoll sample&lt;/li&gt;
&lt;li&gt;New water sample in XNA&lt;/li&gt;
&lt;li&gt;Simple samples in WPF&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;More code documentation&lt;/li&gt;
&lt;li&gt;Weld Joint &lt;/li&gt;
&lt;li&gt;Auto-divide geometries&lt;/li&gt;
&lt;li&gt;Support for multi-polygon texture&lt;/li&gt;
&lt;li&gt;Minor special case performance improvements.&lt;/li&gt;
&lt;li&gt;API changes&lt;/li&gt;&lt;/ul&gt;

&lt;h2&gt; Thanks to our testers and contributers&lt;/h2&gt;A big thanks goes out to all those to tested and contributed to this project. A lot of the new features come from our wonderful community. &lt;b&gt;Thank you&lt;/b&gt;.&lt;br&gt;A list of our contributers can be seen &lt;a href="http://farseerphysics.codeplex.com/Wiki/View.aspx?title=Acknowledgments"&gt;here&lt;/a&gt;&lt;/div&gt;</description><author></author><pubDate>Fri, 12 Jun 2009 02:19:01 GMT</pubDate><guid isPermaLink="false">Released: Farseer Physics Engine 2.1 (Jun 09, 2009) 20090612021901A</guid></item><item><title>Updated Release: Farseer Physics Engine 2.1 (Jun 09, 2009)</title><link>http://farseerphysics.codeplex.com/Release/ProjectReleases.aspx?ReleaseId=19656</link><description>&lt;div&gt;&lt;b&gt;Update&lt;/b&gt;&lt;br&gt;The water samples (both Silverlight and XNA) are now included.&lt;br&gt;&lt;br&gt;Version 2.1 is now out. We have implemented a lot of new features and fixed some bugs. If you find any bugs in this release or have trouble building any of the projects, be sure to let us know.&lt;br&gt;
&lt;h2&gt;Changes&lt;/h2&gt;&lt;ul&gt;&lt;li&gt;New narrow phase algorithm (SAT)&lt;/li&gt;
&lt;li&gt;Decoupled narrow phase design&lt;/li&gt;
&lt;li&gt;Improved raycast helper to help make line-geom, line-aabb, line-line collisions.&lt;/li&gt;
&lt;li&gt;Vertices union/clipping&lt;/li&gt;
&lt;li&gt;New samples
&lt;ul&gt;&lt;li&gt;Samples to show of vertices union/clipping and raycast helper&lt;/li&gt;
&lt;li&gt;New ragdoll sample&lt;/li&gt;
&lt;li&gt;New water sample in XNA&lt;/li&gt;
&lt;li&gt;Simple samples in WPF&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;More code documentation&lt;/li&gt;
&lt;li&gt;Weld Joint &lt;/li&gt;
&lt;li&gt;Auto-divide geometries&lt;/li&gt;
&lt;li&gt;Support for multi-polygon texture&lt;/li&gt;
&lt;li&gt;Minor special case performance improvements.&lt;/li&gt;
&lt;li&gt;API changes&lt;/li&gt;&lt;/ul&gt;

&lt;h2&gt; Thanks to our testers and contributers&lt;/h2&gt;A big thanks goes out to all those to tested and contributed to this project. A lot of the new features come from our wonderful community. &lt;b&gt;Thank you&lt;/b&gt;.&lt;br&gt;A list of our contributers can be seen &lt;a href="http://farseerphysics.codeplex.com/Wiki/View.aspx?title=Acknowledgments"&gt;here&lt;/a&gt;&lt;/div&gt;</description><author>genbox</author><pubDate>Fri, 12 Jun 2009 02:15:40 GMT</pubDate><guid isPermaLink="false">Updated Release: Farseer Physics Engine 2.1 (Jun 09, 2009) 20090612021540A</guid></item><item><title>Updated Release: Farseer Physics Engine 2.1 (Jun 09, 2009)</title><link>http://farseerphysics.codeplex.com/Release/ProjectReleases.aspx?ReleaseId=19656</link><description>&lt;div&gt;&lt;b&gt;Update&lt;/b&gt;&lt;br&gt;The water samples (both Silverlight and XNA) are now included.&lt;br&gt;&lt;br&gt;Version 2.1 is now out. We have implemented a lot of new features and fixed some bugs. If you find any bugs in this release or have trouble building any of the projects, be sure to let us know.&lt;br&gt;
&lt;h2&gt;Changes&lt;/h2&gt;&lt;ul&gt;&lt;li&gt;New narrow phase algorithm (SAT)&lt;/li&gt;
&lt;li&gt;Decoupled narrow phase design&lt;/li&gt;
&lt;li&gt;Improved raycast helper to help make line-geom, line-aabb, line-line collisions.&lt;/li&gt;
&lt;li&gt;Vertices union/clipping&lt;/li&gt;
&lt;li&gt;New samples
&lt;ul&gt;&lt;li&gt;Samples to show of vertices union/clipping and raycast helper&lt;/li&gt;
&lt;li&gt;New ragdoll sample&lt;/li&gt;
&lt;li&gt;New water sample in XNA&lt;/li&gt;
&lt;li&gt;Simple samples in WPF&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;More code documentation&lt;/li&gt;
&lt;li&gt;Weld Joint &lt;/li&gt;
&lt;li&gt;Auto-divide geometries&lt;/li&gt;
&lt;li&gt;Support for multi-polygon texture&lt;/li&gt;
&lt;li&gt;Minor special case performance improvements.&lt;/li&gt;
&lt;li&gt;API changes&lt;/li&gt;&lt;/ul&gt;

&lt;h2&gt; Thanks to our testers and contributers&lt;/h2&gt;A big thanks goes out to all those to tested and contributed to this project. A lot of the new features come from our wonderful community. &lt;b&gt;Thank you&lt;/b&gt;.&lt;br&gt;A list of our contributers can be seen &lt;a href="http://farseerphysics.codeplex.com/Wiki/View.aspx?title=Acknowledgments"&gt;here&lt;/a&gt;&lt;/div&gt;</description><author>genbox</author><pubDate>Thu, 11 Jun 2009 14:14:14 GMT</pubDate><guid isPermaLink="false">Updated Release: Farseer Physics Engine 2.1 (Jun 09, 2009) 20090611021414P</guid></item></channel></rss>