Farseer Physics Engine 2.1.1

 Downloads & Files



Source Code Farseer Physics 2.1.1 Class Library
source code, 150K, uploaded Jun 26  - 105 downloads
Source Code Farseer Physics 2.1.1 XNA
source code, 151K, uploaded Jun 26  - 95 downloads
Source Code Farseer Physics 2.1.1 Xbox360
source code, 152K, uploaded Jun 26  - 36 downloads
Source Code Farseer Physics 2.1.1 Silverlight
source code, 150K, uploaded Jun 26  - 59 downloads
Source Code Farseer Physics 2.1.1 XNA with simple samples
source code, 270K, uploaded Jun 26  - 106 downloads
Source Code Farseer Physics 2.1.1 XNA with advanced samples
source code, 325K, uploaded Jun 26  - 97 downloads
Source Code Farseer Physics 2.1.1 WPF with simple samples
source code, 225K, uploaded Jun 26  - 55 downloads
Source Code Farseer Physics 2.1.1 Silverlight with simple samples
source code, 227K, uploaded Jun 26  - 59 downloads
Documentation Farseer Physics 2.1.1 Manual
documentation, 610K, uploaded Jun 26  - 132 downloads
Source Code Farseer Physics 2.1.1 Silverlight water sample
source code, 226K, uploaded Jun 26  - 54 downloads
Source Code Farseer Physics 2.1.1 XNA water sample
source code, 238K, uploaded Jun 26  - 65 downloads

Release Notes

This release is a bugfix release to fix some of the bugs reported by our users. Only a single feature has made it into this release (see item number 3 - Thanks to RogueCommanderIX for the patch)

Changes

  • PhysicsSimulator.MaxContactsToDetect is now static
  • Fixed bug that would cause instabilities when stacking.
  • Added Geom.IgnoreCollisionWith(Geom)
  • Fixed bug in Vertices.CreateCapsule() (Details here)
  • Controllers now take Update(float dt, float dtReal) instead of Update(float dt)
  • Fixed bug in Water XNA Sample where the water was not drawn right
  • Fixed bug where the Scaling controller would not get updated. (Thanks to DDtMM for reporting the problem)
  • Copying geometries now work again. (Thanks to DDtMM for reporting the problem)

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