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[SOLVED] Circle collision without having an actual farseer circle?

first post: poohshoes wrote: I have an explosion going off and I want to detect all fixtures ove...

latest post: poohshoes wrote: Hello all I dug into how sensors work and have come up with a fix t...

less impact

first post: WSP wrote: hi again, I have universal bullet object, that when hit something...

latest post: WSP wrote: I think I'm close to a solution. Finally I've changed the function ...

Count Fixtures (bodies) overlapping with a movable rectangular area

first post: Magellan wrote: Hello,I want my program to count the number of fixtures (bodies) ov...

latest post: poohshoes wrote: Make the "sensor area" a farseer sensor by setting IsSensor = true,...

Binary Serialization of World and Bodies.

first post: WilliamBundy wrote: Hi, I'm putting together a game and I find that after ~500 bodies a...

latest post: WilliamBundy wrote: Having waited quite some time, and found nothing, I caved and went ...

Rounded Body stopping at vertex collision

first post: Orujimaru wrote: Hi, I'm making a 2D platformer and I have a problem where my Player...

latest post: Orujimaru wrote: So I kind of followed my own lead and reduced the edges further so ...

Assert because two Static Bodies collide

first post: dehersch wrote: I upgraded from Farseer 3.2 to 3.3.1 and right on the start of my g...

latest post: dehersch wrote: Sorry I'm not using farseer anymore. My post was from 2011. ...

detecting separation

first post: WSP wrote: Hi, I need to detect separation between two object that have just...

latest post: WSP wrote: Thank you, it's just that what I was looking!

Contact with ground and "walls"?

first post: roschler wrote: Brand new FarSeer coder here. Pardon the newbie questions. The co...

latest post: Domort wrote: Hi, you should share some code, we can't help you without. For th...

Problem creating polygon from vertices

first post: Backman wrote: I'm trying to create a PolygonShape from Vertices. The problem is t...

latest post: Domort wrote: Hi, why don't you use the CreateCompoundPolygon ? ``` Body b = Fa...

collision mechanics

first post: WSP wrote: Hello, I'm new farseer physics user and i can't understand how to ...

latest post: Domort wrote: Hi, you can store a UserData object in your fixtures/bodies, like ...