Rockets

first post: StormCom wrote: Working on a game at the moment in which a rocket attached to a car...

latest post: jerrysb wrote: There is actually a much easier way and it is also an essential tec...

Sprites and Debug View Alignment (Resolved)

first post: twick wrote: Hi guys, I'm building a 2D sidescrolling platformer with Farseer...

latest post: twick wrote: I managed to fix this! The position was slightly wrong when dividin...

Integration of Farseer with XNA in Windows Phone 7

first post: jporje wrote: We intend to develop a game for Windows Phone 7. The game has two...

Explosion.cs crash on MaxShapes Array

first post: danthat wrote: I'm getting a crash if Explosion.cs has more than MaxShapes in its...

Collision detection with Gleed2d paths

first post: LimeOats wrote: Solved. I wasn't converting properly.

latest post: limeoats wrote: I still can't get that to work.. I did it but I am not colliding wi...

Farseer as a character Controller not working

first post: Code_Walker wrote: so im currently in the process of prototyping my game, its going t...

latest post: jerrysb wrote: Hi, I see quite a few things in your code that are possibly errors ...

Hacking sample7 ragdoll, to follow body but not collide with it

first post: shathoma wrote: I want the ragdoll sample to have the ragdoll follow a body. A bo...

Active Collision Detection

first post: stampede247 wrote: So I was wondering if there is a way to instantaneously check if a...

latest post: jerrysb wrote: Hi, it's not very clear what you want to achieve. Take a step back ...

Problem with world.QueryAABB

first post: spahar0 wrote: Hello again, in my game I am using sprite animations, so I want dif...

latest post: jerrysb wrote: I am not overly familiar with the code but afair there is an issue....

Revolute Joint: how to maintain two bodies distance stable?

first post: spahar0 wrote: Hello, I am trying to create a 2D platform character by using a Rec...

latest post: spahar0 wrote: Thanks a lot for your help. First of all I followed your last adv...