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### Restitution not working.

first post: wrote: I'm creating a projectile that should follow an elliptical trajecto...

latest post: wrote: if you circle is jumping to much, increase LinearDamping, decrase i...

### C# Monogame Farseer Physics: Collisions

first post: wrote: I am a begginer. I am using Monogame and Farseer Physics Library in...

latest post: wrote: Thank you, i managed to work around this "problem" i had by saving ...

### Weird behavior of collisions in combination with Body.SetTransform

first post: wrote: Hello My problem is quite complicated. If someone will respond / ...

latest post: wrote: I spent a bit more time debugging using the BeforeCollision and Aft...

### Variable contact.tangentSpeed in not behaving as expected !?

first post: wrote: Hi, Scenario: http://youtu.be/EBw7svgcsns Reproduce: Make a c...

### 2D top-down car with rotating body and Applying force in direction of rotation

first post: wrote: I am currently writing a simple top-down 2d game, in which the play...

latest post: wrote: ok =} for the rotation you can use something like this: ...

answered by: wrote: Okay, I solved this on my own. What I did was just set the body.po...

### Choppy/Laggy Sprite Animation

first post: wrote: So i am using farseer physics in this 2D platformer that i am makin...

latest post: wrote: use body.ApplyForce(new Vector2(x,y), body.Position); for example ...

### Speed Limit (Velocity) and Collision Event

first post: wrote: What is the best way to set a "Speed" limit for an object eg. i...

latest post: wrote: if ((body.LinearVelocity.X * body.LinearVelocity.X) + (body.LinearV...

### Having an issue with collisions

first post: wrote: I am creating a 2D Multiplayer game and trying out the Farseer phys...

latest post: wrote: Thanks for your post in my discussion Interesting - I suspect my i...

answered by: wrote: I am creating a 2D Multiplayer game and trying out the Farseer phys...

### Need help Adjusting the Pulley Joint

first post: wrote: I've downloaded the Unity3D Farseer extension, and I'm looking to t...