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TimeOfImpact.CalculateTimeOfImpact returns TOIOutputState.Seperated even though the sweep overlaps the edge

first post: benblo wrote: I'm doing a custom shapecast by using Broadphase.Query then calcula...

Games That Use Farseer Physics Engine 3.x

first post: genbox wrote: If you create a game that uses FPE 3.x, we would like to know about...

latest post: benblo wrote: The upcoming Seasons after Fall uses Farseer. Video teaser: http://...

Binding two bodies

first post: Falgantil wrote: Hey there Despite the several hours I've spent trying to figure i...

latest post: Falgantil wrote: Hi macgeek911 I've tried to connect two bodies using the JointFact...

2D top-down car with rotating body and Applying force in direction of rotation

first post: gatewaygames wrote: I am currently writing a simple top-down 2d game, in which the play...

latest post: gatewaygames wrote: Okay, I solved this on my own. What I did was just set the body.po...

answered by: gatewaygames wrote: Okay, I solved this on my own. What I did was just set the body.po...

StepBody function

first post: Spectrallic wrote: Hello, I'm currently working on a multiplayer networked game which ...

Relocate fixtures

first post: mtwCodePlex wrote: Hello, I want to create a body with more than one fixture. The po...

AltSketch Graphics Library

first post: AltSoftLab wrote: Hi Farseer Physics Engine community! I'm developer of AltSoftLab...

[SOLVED] Circle collision without having an actual farseer circle?

first post: poohshoes wrote: I have an explosion going off and I want to detect all fixtures ove...

latest post: poohshoes wrote: Hello all I dug into how sensors work and have come up with a fix t...

less impact

first post: WSP wrote: hi again, I have universal bullet object, that when hit something...

latest post: WSP wrote: I think I'm close to a solution. Finally I've changed the function ...

Count Fixtures (bodies) overlapping with a movable rectangular area

first post: Magellan wrote: Hello,I want my program to count the number of fixtures (bodies) ov...

latest post: poohshoes wrote: Make the "sensor area" a farseer sensor by setting IsSensor = true,...