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Body Dynamic and Kinematic intersect FPE 3.5

first post: AlexanderSG wrote: The position of the kinetic object along the Y axis does not cha...

latest post: AlexanderSG wrote: This option moves the object more quickly than a gesture. Need the...

How can I add Farseer Phyiscs Engine to a Monogame project?

first post: Wizard999 wrote: I want to add Farseer Phyiscs Engine(3.5) to a Monogame Windows Pho...

Control jump in platformer

first post: malignate88 wrote: Hi, I am new to farseer and building a prototype for a platformer...

latest post: tonycmshero wrote: The reason you are not able to move the player in the air is that t...

Adding friction to the rolling ball doesn't stop the rolling ball

first post: lauriarvilommi wrote: How can I make the ball stop rolling as if there were friction betw...

latest post: tonycmshero wrote: What value was this?

ApplyForce keeps an object moving

first post: tonycmshero wrote: I know an object in motion stays in motion. However, I studied samp...

Newbie: OnCollision and Movement

first post: ryanpfoy wrote: I am creating a 2D platformer using farseer physics engine, I am ha...

latest post: Domort wrote: To detect if I'm on the ground with my PlatformController, I use a ...

Finding the length of a ray passing through an object

first post: Saliken wrote: I have a fairly interesting problem. In my game I plan on having cr...

How does collision filtering work in Farseer?

first post: Wizard999 wrote: This topic can be deleted.

How can I determine the contact point of a collision?

first post: Wizard999 wrote: I have two Farseer bodies. A static rectangle and a dynamic ball th...

latest post: Wizard999 wrote: It works. ``` bool BlueRectangle_OnCollision(Fixture fixtureA, Fixt...

answered by: jon_morley wrote: In whatever you use to handle collisions you have the contact data....

Spawning bodies very close together

first post: ForteBass wrote: I've been having lots of issues with positions heading to NaN when ...