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Breaking a joint with force

Topics: User Forum
May 30, 2007 at 6:50 PM

Thanks so much for a wonderful library.

The question - I have a chain (array of rigidBody and Joints), and would like to break a joint if the forces on it, or a rigidBody on either side becomes too much. However, the rigidBody.force value seems to only reflect the external forces, and none of the impulse information (I can bump the chain and the force remains constant ??? )

Is there a way to get hold of such infromation? I thought of inserting springs, and looking at the length - but that isnt directly available either.
I could recalculate the lenghth from the position of the two rigid bodies but it seems a very roundabout way to do things.

May 31, 2007 at 11:37 AM
This ability isn't in the engine .... yet. :-) For now, you could modify the code to expose the what you need to. I'll be implementing this in the next version.