FPS question - locked at 100

Topics: Developer Forum
Jan 10, 2008 at 2:24 AM
This is probably a dumb question... but....

Since FarseerPhysics 1.0.0.2, I've noticed that all the farseer-demos FPS readings are hard-locked to 100. I've used beyond compare to try to determine the differences between the previous release of Farseer... couldn't find anything that would account for this.

Was this fps capped to 100 intentional? If so, can someone help me to un-cap it? If it wasn't intentional, am I the only one seeing this 100 fps lock?


Coordinator
Jan 10, 2008 at 12:27 PM
it's capped because of a change made in XNA 2.0. Basically you are seeing the physics update "frame-rate".

See Shawns post here: http://blogs.msdn.com/shawnhar/archive/2007/11/23/game-timing-in-xna-game-studio-2-0.aspx
Jan 10, 2008 at 12:57 PM
Interesting read - makes sense now... Thanks.