Mar 5, 2010 at 9:40 AM
Edited Mar 5, 2010 at 11:48 AM
Im trying to make a bouncing game.
What I want to achieve is to have different platforms achieve a set amount of bounce, so even if you hit it from max height or minimum height it will always return the same amount of bounce. How can I do this?
I have looked at the rectangleGeom.RestitutionCoefficient = 1f;
but that is affected by the height you fall from. I don't want that. I want a static bounce height.