Mar 6, 2010 at 4:37 PM
Edited Mar 6, 2010 at 4:59 PM
I was afraid that my explanation of the problem might have been lacking, transfering a graphical thought to text form isn't the easiest thing though (have pity).
I am actually currently using a circular body at the feet of my player when I experience this problem. (Gah! Is there any way to upload screenshots here?) I'll try to explain the problem in greater detail:
The player moves at a relatively high speed towards a small elevation in the terrain (a partially submerged circle for example, although a rectangle would serve just as well), the player collides with this obstacle. Because of this he "staggers"
forward, i.e. he loses contact with the ground but continues to move, only now he is temporarily airborne.
Now, what I want to do is to find some way to make the character move over small obstacles like this, (kind of like how a tank running on continous tracks moves). I tried increasing the gravity but that simply made it harder for me to keep the character
still when he stands on a slope.
Anywho, I appreciate that you took the time to answer. Did I make myself any clearer this time? ^^
Perhaps you have any new ideas?