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WeldJoint in Farseer Physics 3.0

Topics: Developer Forum, User Forum
Apr 4, 2010 at 7:24 PM

Hi, guys. Recently I’ve decided to update my app to Farseer Physics 3.0 (I know it’s still in development, however I like new API and features pretty much, so I couldn’t resist =). But unfortunately I’ve faced a problem during moving to a new version. Previously I’ve used set of bodies which was connected using WeldJoints to emulate breakable game objects. I’ve used WeldJoint.Breakpoint property to set body strength and WeldJoint.Broke event to determine when I need to change render for graphical representation of the body.  But in version 3 WeldJoint doesn’t have this property and event. Is there something that I’ve missed and I can achieve this behavior using another approach? Or WeldJoint class is not finished yet and I need just to wait for release?

Apr 4, 2010 at 11:38 PM

I will look into this and possibly see if we can implement this same functionality into 3.x.