Another thread about porting from FP2.1 to FP3...
I'm writing a top-down space game (no gravity), and in FP2.1 I'm using LinearDrag to slow the character down. In FP3 there's LinearDamping, but no LinearDrag.
As a workaround, I'm applying linear drag manually each step:
body.ApplyForce(-1f * body.LinearVelocity)
but I'd prefer something in the engine...