Vertices.ForceCounterClockwise

Apr 24, 2010 at 10:09 PM

I believe there is an error in this function.


            float area = GetSignedArea();
            if (area > 0)
            {
                Reverse();
            }

 

If Farseer is using CCW ordering of vertices, then a signed area that is LESS THAN 0 would mean that the ordering needs to be reversed, correct?

I'm far from familiar with physics, so I could be wrong. However this function didn't work for me until I made that change, and I believe it's currently incorrect.