Interesting idea. You are thinking about dynamically making areas when the map loads, right?
If so, one solution is to make areas the same size as the viewport (maybe plus a little bit) and align them in a grid.
At one specific time, only the four areas that are adjacent to the player (or the viewport) is active.
This is a very good idea for the static tiles! But how about the enemies, wich should be able to move from one area to another?
I could update the specific enemy's area based on the current position, but I think that would be a lot of calculations pr tick.
I will definitely give this a try!
Btw, I'm planning on upgrading to FP3 when it releases. Should I wait a week with implementing this, or is this kind of functionality basically the same in the new version?
Thanks for taking the time RobertDodd, I'm sure you got your hands full these days =)