Been using farseer for three weeks and this is the first major problem, so I'm doing well!
My problem is that I wish to create a rope bridge, but I've struggled for a day and a bit now and I'm getting nowhere fast.
First picture shows the bridge, the second shows all the geometry.
While it looks like I have a bridge, the bridge constantly bounces and when it breaks (like it is meant to) it fires logs to all four corners of the universe.
My problem is that the bridge constantly bounces if I make it myself (as a collection of bodies from point A to B). I'm not sure what the best joint to use is, I've used
revolute, springs and a few others in desperate attempts to make it work.
Originally I tried using the path factory, but that gave me too many bodies and things got crushed, or gave me gaps between the logs where the player could fall through.
Either the bridge should be very tight with a small dip, or should be quite rigid and anchored at either side (the first and last log). Any idea how I can achieve this?
While I'm at it, as you can probably see, the player is using a rectangle for their geometry and I'm updating the position. I tried using the motor revolute joint but kept having
the same problem of sliding. I'm fairly sure I implemented it correctly; I was just wondering what figures other people used to get it working properly. It should be very "Mario" style, instant stop, instant start, but still able to be thrown about
by the physics. Linear drag coefficient? Friction? I've already had to turn the restitution down to 0 or else the character constantly flickers because of a pixel or two of bouncing.
Any help on either of these matters would be appreciated and I'll be happy to provide any information you may need to help solve my problems. :)