Jul 6, 2010 at 11:46 PM
Edited Jul 6, 2010 at 11:53 PM
Hey Matt, Thanks for the reply. I'm scaling via oranjoose's example found here. http://farseerphysics.codeplex.com/Thread/View.aspx?ThreadId=205570. My bodies are static (though I tried Kinematic with similar results) and are updated via Position property.
foreach (GameObject peg in pegList)
peg.objectBody.Position = StoW(new Vector2(peg.pointOfOrigin.X + peg.radius * (float)Math.Cos(MathHelper.ToRadians(angle + peg.initialAngle)), peg.pointOfOrigin.Y + peg.radius * (float)Math.Sin(MathHelper.ToRadians(angle + peg.initialAngle))));
Collisions work perfectly in 2.1.3. Can't figure it out.
ughh. I can't format or hyperlink in these forums. Sorry.