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W.I.P: "Kris Berserk Party Games", Platformer using FPE

Topics: Developer Forum, Project Management Forum, User Forum
Jul 10, 2010 at 3:15 PM

A few months ago,  my previous game was released (I posted it on this board in This little game was succesfully used in the university experiment it was originally part of.

It was a good choice to use Farseer physics engine, and I really wanted to use it again in my next project. So here I am, introducing a 2D platform game that could best be described as "Worms armageddon on speed", although it's much more than that. You can read more about it it at I already have a very basic version working, based on the 'engine' of my previous game.

I'm getting together a team (found some members already), because I just don't have the time to complete this considerably larger game on my own. Besides, it's more fun to work with a good team. Anyway, since the game will use physics intensively, it would be great to have a person with some experience with FPE in the team. So if you want to have fun while developing a very fun game, you're more than welcome.


Contact me for more information, and stay tuned to this topic as I'll post some more information soon.



Jul 11, 2010 at 11:06 AM

Hi Bram, sounds like a fun project. Hope you find some help soon (sorry, I got my own stuff that needs to be worked out...). If you can't I advise to keep the game small and try to make the fun come out, so you can show it off.

Good luck!
Jordin (from KeeWeed)

Jul 18, 2010 at 5:41 PM

Thanks for the encouragement!

The initial plan is indeed to keep the game small. The first release will be a very simple playable demo with just one level, which will (hopefully) help to get some more people on board.



Aug 2, 2010 at 5:38 PM

We're still looking for some extra programmers!

Check out

I updated the info and added an image of the current alpha version.

The development is going quite well. I can only imagine what will happen with some extra manpower on the team! :)


Aug 22, 2010 at 10:13 AM

I started migrating the game engine to FPE 3. Let's hope I do not run into too much trouble... I'll let you guys know how it worked out afterwards. :)