Hey team, sorry for the noob question but:
How do I switch farseer physics 2.1 to use the seperating axis algorithm?
The guide says it's as easy as inserting the line of code:
However, when I enter that line, I get the message:
Error 1 'FarseerGames.FarseerPhysics.PhysicsSimulator' is a 'type' but is used like a 'variable'
Error 2 'FarseerGames.FarseerPhysics.Collisions.SAT' does not contain a constructor that takes '1' arguments
My instance of PhysicsSimulator is called physicsSimulator, but it doesn't have a SAT field.
Failing a way to enable SAT, is there any way, using the default narrow phase collision, to stop things getting stuck in each other? My problem isn't that things are moving to fast or are too small, but that knewly spawned objects (Eg, missiles) spawn inside
already present physical objects, and stay there. I know that SAT is very good at separating things.