Farseer Physics Engine 3.0 Released

Aug 23, 2010 at 1:04 AM

It is here! Farseer Physics Engine 3.0 has been released. Go to the Downloads tab to download the release.

Let me know if you have trouble building the release. If you find any issues, please submit an issue report in our issue tracker.

Aug 23, 2010 at 5:37 AM

Nice work genbox.  Thanks for the hard work.

Aug 23, 2010 at 9:38 AM

Thank you genbox!

Aug 23, 2010 at 10:14 AM
Edited Aug 23, 2010 at 10:29 AM

Thanks a lot! :D

Updating my project right now, I'll let you know any issues I find.

By the way, now the ficture.RayCast() asks for three arguments, the third one is an int (childindex), what is this value?

Edit: I entered childindex = 0, and works fine.

Aug 23, 2010 at 11:54 AM

Excellent work, Ian and team!!

Aug 23, 2010 at 2:58 PM

Sweet :). Can't wait to test it @ home.

Aug 23, 2010 at 3:10 PM

Cool, are you planning a WPF release as in the previous versions ?


Aug 23, 2010 at 8:18 PM

You can use the class library in WPF. We don't have any WPF samples as I simply don't have the time to build a samples framework for WPF. If anyone contributes one, I will include it in the next release.

Aug 24, 2010 at 12:11 PM

Hi Genbox,


Thx for the feedback I will look at the Silverlight since it's probably more or less the same.
Thx for al the hardwork on the new release !