Sep 6, 2010 at 3:19 PM
Edited Sep 6, 2010 at 3:20 PM
sry but I have the next problem....:(
Due the bad performance on creating geometry objects in FB2.3 on the xbox360, I made a 2nd thread to load track parts while playing. But in FP3.0 you are not allowed to create bodies during callbacks.
ground.CreateFixture(shape, 1f); // WARNING: This function is locked during callbacks
I was thinking that this check solved the problem - but sometimes the game crashes too....
How can I create Fixtures in a 2nd thread? When does callbacks happen? only when the first thread is in the physicsSimulator.Step(...) function?
Thx again! and sry for my english, i am from austria...try to get better in it :)