My friend and I are making a game (similar to asteroids) using the farseer 3.0 physics engine. But we have run into a problem, we can't get our ship to move faster then 125 (looking at LinearVelocity). Is the velocity limited for a body or what have we done
wrong? I haven't seen any info about this anywhere else ...
This is some code from our Update method in Game1:
Vector2.Transform(new Vector2(0.0f, -500.0f), Matrix.CreateRotationZ(ship.Rotation)), ship.Position);
If someone can tell us what we have done wrong we would become very happy. :)