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FPE 3.0 CreateFixedLinearSpring equivalent

Sep 14, 2010 at 2:01 PM
Edited Sep 14, 2010 at 2:26 PM


I'm trying to convert the polygon Demo

to FPE 3.0

Anyone could tell hot to create a linear spring in FPE 3.0 attached to the world, to manage the mouse interactivity?

I'm trying with DistanceJoint but it requires 2 body.

The CreateFixedLinearSpring accepted only one body and the coordinates of the world (WorldAttachPoint).


Sep 14, 2010 at 2:28 PM
Tale a look at the WebTest inside the Testbed. The distance joint can function like a spring.