How to get Real Velocity?

Topics: Developer Forum, Project Management Forum, User Forum
Oct 4, 2010 at 10:33 AM

Hi, everybody.

who could help me to get the real velocity?

maybe, you may wander of me.

in the FP 3.0, There are some methods to get velocity.

But it is not real.

The reason is like that:

For example, the flying body is pulled by 3 forces.

First is vertical one.

Second is horizontal one.

Thrid is gravity.

That's why the velocity in the FP 3.0 means the total forces on the moving body.

Also the no moving body has its own velocity.

it is crappy.

I need to get real velocity on moving body.

How can I do?

Oct 7, 2010 at 2:04 AM

is there nobody to know it here?

it's a pity.

Coordinator
Oct 7, 2010 at 7:29 AM

Take a look at the GetLinearVelocityFromWorldPoint() method on the Body object.

Oct 7, 2010 at 7:32 AM

I have already used this method.

But I can't because my bodies were static body type.

it was my fault.

ANd I have fixed already.

Thank you .

YOu are always kind to me.

Best and happiest luck with your safe life.