I want to say I think it's pretty lame this was just removed. I fell in love with the Farseer Games that use this controller at http://www.farseergames.com/ such as Tire Storm and Water Demo. Realistic water with waves in 2d physics engines is rare and seeing
it in the Farseer Games demo is the sole reason I switched over; and then i find this.
I am so determined to get water working that I'm re-integrating the water stuff from 2.1.3 into 3.3.1 as we speak, but I'm afraid with all the changes since 2.1.3 that it's going to be a total failure getting everything ironed right.
I think this is one of those things that would have been perfectly understandable to leave in the code with a big bold comment at the top warning of it's instability. This way all of the inner working keep up with the latest changes, but possibly allows
very dedicated people to get dirty and find the issues with the quirkiness. I'm just saying, I would have made it my sole priority in life to figure it out.
I see now there is a buoyancy controller in place of the previous water stuff that looks to be similar to box2d's buoyancy stuff. This makes me sad because I came from box2d and was very disappointed with buoyancy because of the lack of waves. No waves are
quite boring and I really don't care to fake the waves somehow, especially since waves were beautiful with the FluidDragController.
I realize you probably have a lot on your plate, but I believe it would be incredibly valuable for Farseer to have realistic water again.