I was wondering what is the difference between PhysicsSimulator.Add() and PhysicsSimulator.BodyList.Add()?
I am asking this question because I need to access a geometry which has been added to the simulator using the PhysicsSimulator.Add() from another class. I can't access the added geometries when using the PhysicsSimulator.Add() method.
On the other hand when I attempted to add Body/Geom using BodyList.Add() and GeomList.Add() the simulator didn't pick up the collision between the geometries.
Therefore whats the difference between them?
How can I access the added bodies/geom using the PhysicsSimulator.Add() method?
How to detect collisions when using the BodyList.Add() and GeomList.Add() method?
All input accepted