Oct 31, 2010 at 8:53 AM
Edited Oct 31, 2010 at 9:06 AM
First off sorry for my newbishness.. I've done quite a bit of programming the past couple of months but I'm not knowledgeable in everything that's going on under the hood yet (well or even everything on the hood :P )
I'm aware this isn't a Farseer problem but most likely due to me just doing something wrong but since it involves farseer I thought I'd ask here to get a directfix.. For the record I have used farseer 3.xx while in beta but I wasn't using the library
I downloaded the farseer class library and compiled it to be used in my current project.
It seems though as if something doesn't like the fact that I'm referencing something twice.. Due to it being part of both vanilla XNA and farseeer using it (?).. I also tried just adding the class project (As seems to be the case in the hello world
example) But I get the same error.
I checked the hello world example and nothing is immediately evident to me.. As far as I can tell I'm doing the same thing (Other then using another engine which should be unrelated).
Do I need to do something to the library before building it or do I need to reference things differently in my main project? Sorry I have no clue what *exactly* is going on.
edit: Just for clarification I'm getting the error right away when creating the world instance and setting the Vector2 (gravity) argument. The exact error is:
Error 3 The type 'Microsoft.Xna.Framework.Vector2' exists in both 'c:\Program Files (x86)\Microsoft XNA\XNA Game Studio\v3.1\References\Windows\x86\Microsoft.Xna.Framework.dll' and 'c:\FlatRedBallProjects\Darkside\Darkside\Libraries\Farseer\FarseerPhysics3.dll'
15 42 Darkside