how to implement in box2D for C# the function like the postsolve in the farseerengine?

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Nov 2, 2010 at 10:10 AM

HI,everybody.

I think I have descripted enough what I hope.

Please help me.

I can't find the delegate "postsolve" in the Fixture class in the Box2D.

Nov 2, 2010 at 10:43 PM

The original Box2D doesn't contain a PostSolve for fixtures. What it does though is have a global PostSolve that you can subscribe to, and each time it fires you must check to see if it's the fixture you want.

Have a look at the BoxD Manual for some more info and some examples. Which c# port of Box2D are you using anyway?

Nov 3, 2010 at 1:36 AM

yes, I am using C#port of box2D.
and I hope you would teach me more extactly.
I am new in the box2D.
thx.

From: [email removed]
To: [email removed]
Date: Tue, 2 Nov 2010 14:43:41 -0700
Subject: Re: how to implement in box2D for C# the function like the postsolve in the farseerengine? [FarseerPhysics:233131]

From: robertdodd
The original Box2D doesn't contain a PostSolve for fixtures. What it does though is have a global PostSolve that you can subscribe to, and each time it fires you must check to see if it's the fixture you want.
Have a look at the BoxD Manual for some more info and some examples. Which c# port of Box2D are you using anyway?
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