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Farseer Physics 3.0 for Xbox 360

Topics: Developer Forum
Nov 10, 2010 at 12:51 AM

I've been looking around this CodePlex page and Google for the Xbox 360 version of the Farseer Physics 3.0 library. Would anybody care to point me in the right direction (give me a link)?

Nov 10, 2010 at 1:01 AM
Just rightclick on the XNA version of the project in Visual Studio and choose copy to Xbox360 project.
Nov 10, 2010 at 2:00 AM
Edited Nov 10, 2010 at 2:18 AM

Thank you! Now, I've created a ragdoll, but when it collides with another box, all of the body parts seem to be teleporting to random positions all over the screen. I've created the ragdoll using revolute joints and have all of the bodies set to not collide with each other.

Also, whilst falling, the ragdoll isn't accelerating.