Hi everyone. This is normal, right? I attach two bodies together with a weld joint (or any other joint) in an attempt to attach them solidly together... But when the connected bodies experience an impact against something else (like a static
wall), they sorta "spring" apart, and then gradually stabilize & return to their "normal" welded positions... I know some of you know what I'm talking about!!
So how can I prevent this? Isn't there some way that I can attach two bodies together in a rock-solid bond?
Is this a matter of needing more engine iterations? How do I determine the current number of iterations per update?