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lib for xna very slow!!

Topics: Developer Forum, Project Management Forum, User Forum
Nov 21, 2010 at 1:18 PM

Why do you think the demo xna are very slow and instead they are very quick demo silverlight? What can I try?


Nov 21, 2010 at 2:07 PM

I guess by slow you mean slow movement. It is all about what frequency you are running the physics engine at and what timestep you give it.

Nov 21, 2010 at 6:49 PM

I did some tests and I realized that I have 60 frames with silverlight.

xna with debugging in Visual Studio I have 3 frames. if you compile and run exe xna all ok! 60 frames! the problem is when I'm in debug! why?

Nov 21, 2010 at 8:49 PM

What version of the engine are you running? What sample are you running?

I've never experienced that running with debugger attached have such a huge influence. Either you have an old computer or something is wrong in your setup.

Nov 21, 2010 at 9:21 PM


I solved it! the problem was IntelliTrace. (I'm trying Visual Studio 2010 ultimate) when I disable IntelliTrace, everything runs at 60 frames. thanks for your time