Jan 3, 2011 at 7:04 AM
Edited Jan 3, 2011 at 8:14 AM
The physics part of my game is implemented in my GameEngine module which is built over a RenderEngine, thus my GameEngine modules doesn't have any access to any XNA components.
I'm not exactly sure how debugView works, but how can I go about implementing it? I'm not exactly sure where your documentations are and I'm finding it hard to shuffle through the samples to figure out how I could implement it.
Ideally I would like the have the DebugView rendered in another window so I can see what I've done wrong without having to pass over anything but the world object.
The debug view is an abstract class, so I'm not sure where I am supposed to go from there.
Nevermind, I can edit the SimpleSamples solution to get what I need, I also found out where all the code I was looking for was.
Thanks to those who looked at the thread,