Top down car physics

Topics: Developer Forum
Jan 4, 2011 at 1:27 PM

Hi everyone,

So I'm working on a multiplayer racing game - now I'm looking for a simple way to simulate top-down car physics (like in the 1st example here: http://www.emanueleferonato.com/2009/04/06/two-ways-to-make-box2d-cars/)

However that example uses a car body, 4 wheels and 4 joints - which is problematic since synchronizing all these objects on the net is very inefficient.

 

So my question is - anybody got a good idea how to make a very simple top-down car that acts more or less like the example (doesn't have to physically show wheels turning) or perhaps a good way to synchronize what I need from that example?

Coordinator
Jan 6, 2011 at 11:03 PM

Well, you can do exactly what is done in the examples as we are based on Box2D. I don't have any other suggestions as I think the examples shown are pretty decent.