I'm creating a level based platform game (think sonic)
To move the character I am applying force using the ApplyForce function.
I had the game working well and then decided to make a bigger map.
When I did this, all the forces in the game felt wrong. I.e. when I 'walked left or right' the character hardly moved, and the gravity felt different etc.
What is the best strategy for having consistant forces across different size Canvases (levels)
Thanks in advance for your help.