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Can someone suggest how I should go about implementing a physics animation system? I have a physics body object which keeps track of all the joints & bones in an physics objects. Furhter I have an animation system which will give me which position
a given joint the body should be. My main problem is ofcourse getting the point in the physical body where it should be.
Your gonna have to be more specific.
Your mean like a inverse or forward kinematics system?
If that's the case, here you have a great tutorial (it is on C++, but really easy to understand how it works)
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