Feb 8, 2011 at 9:35 AM
Edited Feb 8, 2011 at 4:01 PM
I'm still trying to figure out collisions in the new engine, I had some experience with version 2 and used to call collisions with
Geometry.OnCollision += OnCollision;
then had an OnCollision event that took 2 geometry arguments and a contact list
within this even I would put stuff like characters losing health and such.
I've been scouring the forums and looking at samples but I can't figure out how to recreate this in version 3.
I tried figuring out if fixture.OnCollision += OnCollision would work but I couldn't do it, forgive the basic question I'm still a beginner some help would be greatly appreciated.