Best way to simulate objects floating in water?

Topics: User Forum
Feb 8, 2011 at 8:50 PM

Hey there,

could you give me any pointers on what would be the best way to simulate forces that keep objects afloat in water?

Marvin 

Coordinator
Feb 8, 2011 at 10:01 PM

The pseudo-realistic solution is to implement a buoyancy simulator (planned for FPE 3.3)

The fake way of doing it, is to just bounce the shapes up and down with damping turned up.

Feb 8, 2011 at 11:12 PM

I've seen that Kwame is working on buoyancy. Is there any timeframe on when the feature will appear in the trunk? Let me know if I can be of any help implementing it.