Hello again community,
It's been so long since I've been back here and man did things change! The new engine is looking sweet as can be, awesome work guys.
I'm trying to do something that could possibly be extremely basic but I just can't wake the gerbil in my head up.
I'd like to simulate a grappling hook by:
1. Casting a ray in the thumbstick direction and taking the first body it comes in contact with.
2. Then creating a joint connecting my player to the ray casted body so I can swing across any impending pit-o-doom etc etc.
I'm using Farseer 3 and using the Camera2D functionality (way awesome by the way), however my attempts to do the above are pathetic at best so bad that I'm too embarrassed to post code since I'm grabbing at straws here. I think I'm thrown by anchor
points and pixel to meter conversions blah blah blah, I really have no idea.
Once I can do the basic 1 and 2 I'll have a better understanding and move onto turning it into a slider joint or rope path or whatever.
I looked at some postings in the past and I'm not certain I took enough away from them, the people involved seemed to be way ahead of me in general physics (not hard to be).
Can anyone help me please? How can a ninja be a ninja without a grappling hook :)
Thanks in advance!