Rolling friction

Topics: Developer Forum, User Forum
Mar 14, 2011 at 8:48 AM

Hi to All,

Is there rolling friction or similar implemented in Farseer 3.2?

Scenario:  

A 'circle' is rolling in a horizontal platform after a falling down by gravity. It collided some other bodies so now the circle has some horizontal inertia and speed. 

My problem that this rolling circle will never stop because of sum of forces are zero. If there were a rolling friction than sooner or later the circle could achieve a steady state in a very natural way just like in the reality.

Any ideas of simple workarounds?

***

Generaly is there any trick to make bodies to a steady state and not let moving them in a very small speed. I mean a natural looking solution.

Thx for answers

 

 

 

Mar 14, 2011 at 9:31 AM

Check the Body's angular damping property. This should help you to create some kind of angular friction that would stop rotating your circle over time.

Mar 14, 2011 at 1:18 PM
Pnikosis wrote:

Check the Body's angular damping property. This should help you to create some kind of angular friction that would stop rotating your circle over time.

Hi, thx. 

That was the solution.