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How to get position of vertices in world space with v3.3

Topics: Developer Forum
May 3, 2011 at 2:48 PM

Farseer noob here.....


I'm trying to figure out, with v3.3, how to get the position of fixture Vertices in world space.

The equivalent of Fixture.WorldVertices (which I can't seem to find in the object model).  Apparently this used to exist in v2.


btw, is there a FAQ somewhere for breaking changes?  There are a lot of v2 samples floating around and its not always easy to triangulate to v3+



May 4, 2011 at 4:33 AM

Eventually stumbled across the answer: Body.GetWorldPoint(Vector2 localPoint)