Hi, thanks for the tip, i tried it
but i got a problem i disable all bodies.
And the world.queryaabb doesn't enable them back.
WWhen i try to disable them with the aabb it orks when i try to enable it , it won't work.
Doesn't it detect when a body is disabled? And how i can say if it's in the aabb then enable, otherwise disable.
Becuase now i disable them all every 5 seconds, and then check again foor enable. But i won't enable them when they are disabled :s
public bool CheckAround(Fixture fix)
if (fix.Body.IsStatic == true)
fix.Body.Enabled = true;
// fix.Body.Enabled = false;
anythign wrong :s ?