Is there a way to find out how much total force and torque has been applied to a body.
I have a simulation which applies forces to a body, at given positions. I would like to find out how much force and torque has been applied to each body.
I know I could recalculate the force sum and torque as they are being applied, but it seem a waste of computation since the engine is already calculating this as part of it's internal calculations.
Is there any way to access these internal results?????
In short what I would like to get is the equilvent of:
Force += force;
Torque += (point.X - Sweep.C.X) * force.Y - (point.Y - Sweep.C.Y) * force.X;
in: FarseerPhysics.Dynamics.Body (in ApplyForce(ref Vector2 force, ref Vector2 point))
Thanks in advance,