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In what order are collisions between objects resolved?

Topics: User Forum
Jul 9, 2011 at 8:38 PM
Edited Jul 9, 2011 at 8:39 PM

Hi.  Is there a way to determine the order in which collisions between two objects get resolved?  I'm using version 3.3.


Like, let's say that during world.Step(), I need to resolve collisions with my player's body before resolving collisions that DON'T involve the player's body...  is that possible?