I'm trying to create something similar to a pendulum:
- It has a round object in the middle
- It has a weight hanging down from it
- It can swing 360° in any direction
- A force can be applied to the round object (motor) in the middle
How would you go about doing this?
So far I have two bodies, a circle (motor) and a rectangle (rod). The motor is pinned in place using a FixedRevoluteJoint (motorJoint) using it's origin. The rod is then connected using a WeldJoint with a slight offset to connect the two together in the
The problem is, they seem to behave very strangely. The motorJoint is not enabled, so should just free wheel? What I am seeing though seems to be a maximum speed when the rod swings down, and then no friction at all when it is swinging back and forth. It
I have changed both the motors and rods friction and mass (both bodies) which seems to make no difference at all. I can't change any sort of friction or mass for the motorJoint (FixedRevoluteJoint).
What am I doing wrong?
Thanks for any help,