Currently I am using
Farseer engine (version 3.3.1)
During development, i wonder one thing. so I
They've attached the relevant code, please
when i make object
I use that
BodyFactory.CreateRectangle (world, width, height, mass, position);
and Update (Gametime) at
this.body.ApplyLinearImpulse (force, body.Position);
Draw (Gametime) at
spriteBatch.Draw (texture, new Rectangle ((int) body.Position.X, (int) body.Position.Y, (int) width, (int) height), null, Color.White, body.Rotation, origin,
but they can't move
When the sample code distributed by a
Farseer is ConvertUnits.cs 100f
BodyFactory.Create share of attribute values
when the object is it (ConvertUnits.ToSimunit)
100.0f pictured again multiplied by the
share neundeyo (ConvertUnits.ToDisplayUnits)
this application to work when you
need to do this is why
I do not know, sir
if use farseer 3.2 then must use ConvertUnits ?
Attached to cut the relevant code.
I wonder why that does not work
ask for help
I wish you good day.
Thats correct when setting any positions (when your thinking in pixels) you must convert it to world units (KMS) and back again to pixel units for drawing.
I would recommend using the ConvertUnits class that is available but remember to check the ratio, as different examples use different ratios which has caused me problems in the pass. 0.77 is a good starting point i.e. 77 pixels = 1 meter. But tune to your
Hope that helps.