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Is it possible to end a contact in the 'PreSolve' phase of a collision?

Aug 20, 2011 at 7:23 AM

In Box2D you cannot end a collision in BeginContact so is it possible to end a contact in PreSolve in Farseer?

Aug 20, 2011 at 7:25 AM

nvm just found Contact.Enabled which is the port of the Box2D way of doing things. I guess I was thrown off since you can cancel collisions in BeginContact by returning false, which isn't possible in Box2D