I cannot figure out to remove the pieces of a breakable body that is broken.
The bodies are created and work as expected and break apart upon collision, however when I call:
I only get errors after a few calls but no bodies are removed.
I use: BreakableBody breakableBody = new BreakableBody(vertList, world, 10); to create.
I have tried iterating the fixture parts and just disposing the MainBody, but I can't figure out what I am doing wrong.
Any suggestions are greatly appreciated.