I might be missing it, but is there an example on how to implement and render the new buoyancy controller?
The testbed in the latest release has a buoyancy test and that sort of works. The buoyancy test code copied into a Game1.cs makes the dynamic bodies in the world float, but it doesn't show any water. I didn't see a Draw method in the controller nor did I
find anything in the base Test class that renders it.
I wouldn't image there's much to draw but a line for the water's surface and some shading for the actual water. Any example for this would be great!