Thank you HellGate for your reply to Smurfx24, could you help me out with the same issue:
What do i need to do to get the same result as above, i tried your code with no luck. I want to say (if body a collides with body b then do xyz)
i start to type this in and get:
GrenadeLauncher.grenade.OnCollision +=new OnCollisionEventHandler(Game1_OnCollision);
could you write out what and how i should be structuring the Game1_OnCollision? i can see that its:
public void Game1_OnCollision(Fixture a, Fixture b, ContactManager ??)
Am i doing something wrong here?