Razer Dec 17, 2011 at 8:36 PM Edited Dec 17, 2011 at 10:55 PM Hello guys, i got a problem starting with FPE... I want to add Physics and Collisions into my sideview-platformer. My Player has an Sprite (Texture) of size 32x48. My tile-engine has one body for each tile (â 32x32). Now if i set the gravity to Y: 0.5, my player falls down slowly onto the tiles. First bug: It falls some pixels to far into the tile. Next huge bug: If i try to move the player by adding forces, it won´t move. It only moves if i apply a force of 1000+. But then unbelievable slowly... Now my question is: Why is this so? What do i make wrong? And how can i make the player moves just the time i press the button? Applying forces let him fly away... Here´s my code: ``` public class Player : EntityNode { public Body Body; public Player() { AddFeature(new PlayerRenderer()); Velocity = new Vector2(20, 20); Position = new Vector2(100, -100); Body = BodyFactory.CreateRectangle(IngameScreen.World, 32, 48, 0, Position); FixtureFactory.AttachRectangle(32, 48, 1.25f, Vector2.Zero, Body); Body.BodyType = BodyType.Dynamic; } public override void Update(GameTime gameTime) { if (DualLinkGame.Input.Keyboard.IsPressed(Keys.Left, false)) Body.SetTransform(new Vector2(Body.Position.X + Velocity.X, 0f), 0f); else if (DualLinkGame.Input.Keyboard.IsPressed(Keys.Right, false)) Body.ApplyForce(new Vector2(Velocity.X, 0)); if (DualLinkGame.Input.Keyboard.IsPressed(Keys.Up, false)) Body.ApplyForce(new Vector2(0, -Velocity.Y)); else if (DualLinkGame.Input.Keyboard.IsPressed(Keys.Down, false)) Body.ApplyForce(new Vector2(0, Velocity.Y)); } } ```   And another important question: How can i create bodies which are exactly the same size of my texture? If i create a fixture of 32x48 like my tile, the collision doesn´t work as expected... Sometimes the player collides in air, sometimes he falls down trough the terrain ... how can i calculate, how big are 32 pixels?! And how can I scale the world, so 200 pixels aren´t the same as a 46-story building (found this in the box2D manual)? Thanks R