I'm new to farseer, and i'm stuck on a simple problem: i have two fixtures colliding and i need to determine the normal impulse that results at the contact.
Right now I have added an OnCollision event handler:
mainBody.OnCollision += OnCollision;
private bool OnCollision(Fixture f1, Fixture f2, Contact contact)
// Figure out normal impulse between f1 and f2 :s
Is there a simple way to determine the impulse due to a collision?
Any help would be great.