Jan 21, 2012 at 5:52 PM
Edited Jan 21, 2012 at 5:52 PM
Hi my name name is Fabio and I make game cross plattform between xbox and windows phone.
If I have a frame rate free and use body.ApplyForce it's not constant speed.
I just write in this forum for this problem and I resolve with this solution:
Body.ApplyForce(Direction * 2000 * (float)gameTime.ElapsedGameTime.TotalSeconds);
On xbox work fine, I set a free timestep with I have a frame rate between 60 and 140 fps.
On windowsPhone don't work fine, if I set free time step
I have a frame rate between 25 and 50 fps.
when frame rate works around 30fps the body move it's very slow.
this is a bug?