I am trying to make bullet like objects which travel quick, but their speed seems to be capped. To test this I made the character body applyLinearForce(new Vector2(0,-10). That effectively makes it jump(if gravity was on, which it's not, so it just goes
flying off screen).
Now for the bullets(which are generated on a mouse click) I made them use the same sprite and the same body constructor as the character. Upon creation of a bullet I applyLinearForce(new Vector2(0,-10) and it does not move nearly as fast as the character.
I'd really appreciate any help. Relevant code is below
_projectileBody = BodyFactory.CreateCircle(world,96f / (2f * MeterInPixels, 1f, _projectilePosition);
_projectileBody.BodyType = BodyType.Dynamic;
//circlebody is the character
_circleBody = BodyFactory.CreateCircle(_world, 96f / (2f * MeterInPixels), 1f, circlePosition);
_circleBody.BodyType = BodyType.Dynamic;
if (state.IsKeyDown(Keys.Space) && _oldKeyState.IsKeyUp(Keys.Space))
_circleBody.ApplyLinearImpulse(new Vector2(0, -10));
_projectileBody.ApplyLinearImpulse(new Vector2(0, -10));